| HOW
TO FIGURE
Assist: An
assist is awarded to the player or players (maximum of two) who touched
the puck prior to the goal, provided no defender plays or possesses the
puck in between.
Game Played:
A player receives credit for playing in a game if: i) he steps on the
ice during time played or; ii) serves any penalty.
Game-Winning
Goal: After the final score has been determined, the goal which leaves
the winning Club one goal ahead of its opponent is the game-winning goal
(example: if Team A beats Team B 8-3, the player scoring the fourth goal
for Team A receives credit for the game-winning goal).
Game-Tying
Goal: The final goal in a tie game.
Goal: A goal
is awarded to the last player on the scoring Club to touch the puck prior
to the puck entering the net.
Goals-Against
Average: Multiply goals allowed (GA) by 60 and divide by minutes played
(MINS).
Goaltender
Win / Loss / Tie: A goaltender receives a win, tie or loss if he is on
the ice when either the game-winning or game-tying goal is scored.
Penalty-Killing
Percentage: Subtract total number of power-play goals allowed from total
number of shorthanded situations to get total number of power-plays killed.
Divide the total number of power-plays killed by the total number of shorthanded
situations.
Plus-Minus:
A player receives a "plus" if he is on the ice when his Club
scores an even-strength or shorthand goal. He receives a "minus"
if he is on the ice for an even-strength or shorthand goal scored by the
opposing Club. The difference in these numbers is considered the player's
plus-minus statistic.
Power-Play
Goal: A goal scored by a Club while it has a manpower advantage due to
an opponent's penalty. Following are some examples of what is and is not
considered a power-play goal:
if a Club has an advantage on a minor penalty starting at 2:02 of the
period and it scores at 4:02, the goal is not a power-play goal.
if a Club
scores on a delayed penalty, the goal is not a power-play goal.
if a Club
has an advantage due to a five-minute major or match penalty, that Club
is always credited with having one more advantage than the number of power-play
goals it scores during that advantage, because the penalty does not expire
a new advantage begins after such a power-play goal. For example, if Team
A scores three goals during a major penalty, it is credited with four
advantages..
if a Club
is on a power-play for any length of time it considered to have had an
advantage..
if a minor
penalty is incurred by a Club on a power-play due to a major penalty,
a new advantage is given to that Club when its minor penalty expires,
provided the opponent's major penalty is still in effect.
Power-Play
Percentage: Total number of power-play goals divided by total number of
power-play opportunities.
Save Percentage:
Subtract goals allowed (GA) from shots against (SA) to determine saves.
Then divide saves by shots against.
Shooting
Percentage: Divide the number of goals scored by the number of shots taken.
Shorthand
Goal: A goal scored by a Club while it is at a manpower disadvantage.
The same cases apply in a similar but opposite way for shorthand as for
power-play goals.
Shot on Goal:
If a player shoots the puck with the intention of scoring and if that
shot would have gone in the net had the goaltender not stopped it, the
shot is recorded as a "shot on goal".
Shutout:
If two goaltenders combine for a shutout, neither receives credit for
the shutout. Instead it is recorded as a Club shutout.
Tenths of
a Second: If a penalty or goal occurs in the last minute, the time is
rounded off to the previous second (ex: if a penalty is called with 12.4
seconds left in a period, the time is indicated as 19:47 and not 19:48.
Tie-Breaking
Formula: In the event that two or more Clubs are tied for total points,
the order of standings and draft order is determined as follows:
the Club with the most victories will be placed higher in the standings.
if Clubs
remain tied, the Club earning the most points from the year's head-to-head
competition will be placed higher in the standings. In the event an uneven
number of home games against one another were played, the first game that
created the disparity is discounted. Where more than two Clubs are tied
in victories and points, the Club having the greatest percentage of available
points earned among each other will be placed higher in the standings.
if
Clubs remain tied, each Club's "Goals Allowed" are subtracted
from its "Goals For" during the entire regular season.
The Club with the greater differential will be placed higher in
the standings.
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